Alathra Rules

Owners:
Ham62, ShermansWorld

Server Manager:
RapturedSplicer (Aurelius)

Developers:
NinjaMandalorian, Rynnth, Brokenmegatron88

Senior Moderators:
Kevien12

Moderators:
Melevor, AiounnaeKael, KnightOfNotch

Helpers:
Archduchess1338, Celeste, goodnoodle808

Updated: (1/09/2023) by ShermansWorld

Summarized Rules

Server/Discord General Rules:

  1. Be respectful to others OOC (out-of-character).
  2. Toxicity towards others in the community is not tolerated.
  3. No OOC discrimination of any kind (race, sexual orientation, gender, beliefs).
  4. No sexually explicit content.
  5. Only send messages in their proper channels.
  6. Do not cause drama in public chats.
  7. Advertisement of non-Alathra related things is not allowed.

Staff Rules:

  1. Respect staff decisions and comply with moderators when asked.
  2. Use the ticket system (#support-ticket) to report issues or appeals.
  3. Don't DM staff members. Open a ticket instead.
  4. Do not cry wolf.
  5. Don't complain about staff decisions in public chats.
  6. Serious accusations must be accompanied with proof.
  7. Do not impersonate staff or attempt to do their job.
  8. Don't beg for favors based on perms.

Roleplay Rules:

  1. Keep IC IC, and OOC OOC, a player is not their character (and vice-versa).
  2. No roleplaying slavery, racism, homophobia, or genocide.
  3. No erotic roleplay.
  4. Consenting or non-consenting romantic roleplay between an adult and a minor is not allowed
  5. You are responsible for your actions, not anybody else.
  6. No mention of IRL places, people, religions, or historical events in RP.
  7. Keep to the theme of the server in build and RP: Medieval fantasy
  8. No metagaming
  9. Killing off your character means something.

War Rules:

  1. War may only result with valid RP reasoning.
  2. Contact staff to start a war in-game. All participants must join this war.
  3. No "surprise wars" or "surprise fighters".
  4. Skirmishes are allowed 24 hours after a war is declared.
  5. Spectators are not allowed to participate in any way, shape, or form.
  6. Looting is allowed during war.
  7. Sieges on inactive (for 30+ days) towns will be granted instant victory for the attacker.
  8. You cannot teleport into a siege.
  9. Offlining (sieges) is not allowed.
  10. You must breach a town to win a siege.
  11. You cannot move your homeblock or /t spawn after joining a war.
  12. Don't attempt to enforce ridiculously unfair peace treaties after a war is won.
  13. Don't break treaties/agreements with other nations/towns with no RP justification.
  14. No unnecessary delaying of wars or avoiding conflict
  15. Alt accounts are not allowed to be used as tools of war
  16. A staff member cannot resolve a war rule discrepancy if they are directly or indirectly involved in the war itself.

PVP Rules:

  1. Non-consensual continuous and unwarranted killing of players is not allowed.
  2. Lava and withers are not allowed during combat.
  3. Combat logging is not allowed.
  4. You are not entitled to your items if you die in combat.

Towny Rules:

  1. Do not make towns or outposts within 100 blocks of another town.
  2. Faction-styled builds are not allowed.
  3. Towns must have a visible build on the surface of the claim.
  4. Builds which are deemed offensive can and will be removed by staff/admins.
  5. Certain permissions are globally toggled and will remain this way within towny claims.

Farms And Automation Rules:

  1. Auto farms or otherwise AFK farms are not allowed.
  2. Hostile mob farms are restricted and cannot be automatic.
  3. Auto smelters are allowed.

Banditry And Griefing Rules:

  1. Banditry is not allowed under any circumstances UNLESS you have the bandit role.
  2. Griefing is not allowed under any circumstances.
  3. Theft of valuables is allowed in the wilderness.

Exploits, Hacks And Other Rules:

  1. Hacks or hacked clients are not allowed.
  2. Duping in any form is not allowed.
  3. Lag machines are not permitted.
  4. Chunk loading exploits are not allowed.
  5. Only permitted mods are allowed.

Expanded rules below

Chat and Discord Rules:

  1. Be respectful to others OOC (out of character):
    1. This is a community-driven server, and getting into OOC fights with the community you're trying to work with results in nothing productive or fun. If you have to ask yourself "is this really gonna piss another player off?" don't do it.
  2. Toxicity towards others in the community is not tolerated.
    1. Excessive toxicity towards other players in the community can result in you being banned with no questions asked.
  3. No OOC discrimination of any kind
    1. Bigotry doesn't ever help a community function, it only further divides it. Use of slurs, stereotypes, just generally being a hateful person, are a no-go.
  4. No sexually explicit content.
    1. This is an E10 game, with a PG13 chat platform by way of Discord. Minors are present. We won't take infractions of this lightly.
  5. Only send messages in their proper channels.
    1. If a channel isn't meant for something, don't send it in there. OOC chats are not for RP, RP chats are not for OOC, and certainly not for memes.
  6. Do not cause drama in public chats.
    1. Divert your conversation to private chats such as local, whispers, or direct messages. Do not express direct complaints about other players in general chats. Doing so after being warned will result in punishment.
  7. Advertisement of non-Alathra related things is not allowed.
    1. This includes other Minecraft servers, Youtube channels, Twitch streams, or other merchandise.
    2. On specific instances, exceptions may occur, however staff must be contacted prior to this.

Staff Rules:

  1. Respect staff decisions and comply with moderators when asked.
    1. All final decisions made by the moderator team are representative of the team as a whole. Think of individual moderators as the spokespeople for the staff, rather than believing that their decisions are made entirely on their own accord. If a punishment or ruling has already been made (the staff team do have lives outside of Alathra and cannot always immediately consult on every issue) and is found to be unreasonable or unjust by the team as a whole, it will either be promptly revoked or the duration of the punishment will be changed and the individual in question will be notified.
    2. This does not mean go complain to each and every other staff member in hopes you'll cause a staff dispute and get your punishment revoked. If you get busted, suck it up, and wait out your sentence. Failure to do this can result in increased punishment.
    3. If you really have a problem with how the situation involving your punishment went down, you can still file a ticket. This does not mean that staff are to be spammed in this ticket. We get a notification for every one of these already.
  2. Use the ticket system (#support-ticket) to report issues or appeals.
    1. Utilize the ticket system if no moderators or admins are online or in-game. These tickets are designed for transparency between you and the entire staff team.
    2. Tickets are how to file an official report of an incident. Spamming staff in DMs with their name 60 times will result in a block by the individual staff member as well as your issue likely being disregarded.
    3. If you close a ticket, the issue will be considered resolved.
    4. Spamming new tickets will not help your case, nor will pinging moderators or admins within them. Doing so after being warned will likely result in subsequent punishments.
  3. Don't DM staff members. Open a ticket instead.
    1. Staff do have lives outside of being on Minecraft and Discord. If you need to talk to them, messaging is one thing, but pinging constantly to try to get them to respond faster will not help you, it will only hurt you. Utilize a ticket first if contact with staff is absolutely necessary.
  4. Do not cry wolf.
    1. Tickets and other complaints to staff are limited to serious cases and rule infractions only. Repeatedly messaging staff or opening tickets about minor issues that can/should be resolved in-game or that are not rule infractions is not allowed.
    2. Attempts to get other players punished without substantial proof will likely result in punishments directed towards yourself instead.
  5. Don't complain about staff decisions in public chats.
    1. This is a nuisance to everyone. Complaining about the fact you're banned is one of the best ways to pair that up with a discord mute as well, a little icing for your cake.
    2. If you truly believe there is a case to be made in regards to your ban, see Staff Rule 8 about how to get in contact with the staff team. Evidence must be presented in order for a case to be considered; those without evidence will be disregarded
  6. Serious accusations must be accompanied with proof.
    1. Falsely flagging people you don't like to try and get them banned won't work, but will likely get you in trouble instead.
    2. This is a huge waste of staff time and effort. Rumors are not proof.
    3. Evidence may come in the form of screenshots, recordings, or asking staff to investigate. While multiple testimonies will be considered, please remember that these are merely allegations and player biases will be considered in regards to them.
  7. Do not impersonate staff or attempt to do their job.
    1. If you are not staff, don't act like staff.
    2. If you are interested in helping uphold the rules, submit a ticket with inquiries or proof of rule breaking or speak directly to a staff member.
  8. Don't beg for favors based on perms.
    1. The staff aren't going to abuse their position to give someone free stuff or rat someone out who didn't break any server rules. If someone left a threatening sign outside your town, the staff can't tell you who placed it.

Roleplay Rules:

  1. Keep IC IC, and OOC OOC, a player is not their character (and vice-versa).
    1. In an RP server, there is a difference between a player, and their character. Someone's character may be good or evil, but all players are expected to be decent to one another even when their characters are killing one another. You may take actions against someone's character, but not against someone as a player. It is never grounds for war to say "I don't like this player, so I'm going to war with their character".
    2. If a character dies in RP (Not by way of ingame combat necessarily, loss in combat usually just results in injury), unless by some IC method they're brought back, they're dead.
  2. No roleplaying slavery, racism, homophobia, or genocide.
    1. Alathra is a world where everyone is free to express themselves, their characters, and their identities without fear of descrimination. While we understand that these things did occur within the time period the server portrays, we also understand that with regards to the real life individuals who play on it, these topics can be sensitive and harmful. With this in mind, roleplay of these topics will not be allowed under any circumstances.
  3. No erotic roleplay.
    1. Under no circumstances is erotic roleplay (ERP) allowed in-game or on the server's discord. If you wish to participate in this type of roleplay, do so in private messages or on another server. Alathra has many young players and players who do not wish to read, hear, or see such explicit roleplay. Please respect that we are playing a game rated for ages 10+ and as such it is not appropriate to expose people who may be as young as the age of 10 to that type of content.
  4. Consenting or non-consenting romantic roleplay between an adult and a minor is not allowed.
    1. This will not be tolerated for the simple fact that it opens the door to more malicious activity.
  5. You are responsible for your actions, not anybody else.
    1. Your actions in the game can and likely will be taken as roleplay actions. Regardless of whether its intention was or was not intended to be in-character or out-of-character, your character and by extension your town and nation can be held accountable.
  6. No mention of IRL places, people, religions, or historical events in RP.
    1. This is a Minecraft server, set in the fictional world of Alathra. While inspiration for names of towns, characters, or nations is permitted, keep real life situations, people, religions, places, or events out of your roleplay. Those things did not happen and do not exist in the world of Alathra.
  7. Keep to the theme of the server in build and RP: Medieval fantasy
    1. The roleplay this server aims to portray is in a high-fantasy/medieval setting. Buildings in a modern or futuristic style have no place in this setting, nor do concepts such as electricity or modern innovations.
  8. No metagaming.
    1. The information your roleplay character has is that which they obtained through roleplay means (i.e conversations, witnessing an event, or being informed by someone else).
    2. Information received from OOC through discord, global chat, dynmap, or other non-roleplay methods is not valid roleplay information.
  9. Killing off your character means something.
    1. A character death is not a free-pass to avoid any repercussions. If you are found to be repeatedly doing so in order to get away with otherwise punishable (in RP) actions, it will be considered fail RP, and does not have to be acknowledged by other players.

War Rules:

  1. War may only result with valid RP reasoning.
    1. Examples of valid reasons to declare a war may include
      1. Malicious actions of a player in-game
      2. Expansion of a nation/town into the territory of another nation/town
      3. Breaking treaties or agreements
      4. IN-GAME religious beliefs
      5. IN-GAME cultural differences
  2. Contact staff to begin a war. All participants must join this war.
    1. All participants in skirmishes or sieges must join their respective side of the war using /war join [name of war] [side]
    2. You must be within the plugin in order to participate in sieges. For skirmishes, exceptions can be made only on the defender’s side. Examples of this include:
      1. If you are in your town but not involved in the war (either by declaration, or other), and an attacker (or attackers) come to your town to skirmish against people online in your town that belong to the plugin, you are allowed to fight back against the attackers without needing to join the plugin.
      2. If during wartime, you declare involvement in a war using the proper channel, but do not join the plugin, once skirmishes begin after the grace period and an attacker comes to your town to skirmish, it is allowed to fight back against the attacker without utilizing the war plugin.
    3. Any and all participants in sieges that have not joined the war plugin or declared involvement in #war-declarations (in the proper thread) will be punished. The severity of said punishment will depend on the actions performed.
    4. After war is declared, the War Manager will be in communication with the representatives of both sides to pick a siege time. If a siege time cannot be decided after one week of discussion, the siege date will be picked by the War Manager or considered invalid, and must be rescheduled for a time when both sides are available.
  3. No "surprise wars" or "surprise fighters".
    1. Wars must be declared in #war-declarations, sieges and skirmishes can officially start 24 hours after the declaration of war unless otherwise agreed upon by both parties.
    2. Additionally, any and all parties involved MUST declare their involvement no less than 1 hour before participating in any form of combat (sieges, skirmishes, etc).
      1. This must be done by making a thread in the original war declaration in the #war-declarations channel.
      2. Any posts made outside of the thread are considered invalid.
    3. Hiring a 3rd party to assassinate another player during the 24 hour grace period before a war they are involved in is not allowed. Depending on the circumstances the hirer and/or assassins may be punished for these actions.
    4. Assassins and mercenaries are two different entities during war-time.
      1. A mercenary is hired by a nation or town in order to assist them in battle. Whether that be in sieges, skirmishes.
      2. An assassin exists purely as that. During war-time, assassinations are valid from a staff perspective. You do not need to declare involvement in a war in order to be paid to
      3. If you agree to no skirmishes and no mercenaries in a war, and someone hires an assassin to kill a player within the war, it is valid, since no other mercenary work will be done in the form of combat.
        1. Assassins are limited to one specified target attempt.
          1. An attempt is defined with two metrics: either the player/assassin is killed, or the player/assassin teleports away.
          2. Unless you teleport away, an assassin can still try to kill you.
          3. The attempt starts when the assassin lays the first hit.
        2. Assassins are limited to one attempt every 24 hours.
  4. Skirmishes are allowed 24 hours after a war is declared.
    1. Skirmishes are allowed following the initial 24 hour grace period. If you are participating in the war and lose your items in battle after this time, do not expect them to be returned to you.
      1. Either side can put forward a motion to prevent skirmishes from happening.
      2. If it is agreed that skirmishes are not going to occur, and one side breaks the agreement, this only constitutes RP consequences. This will not be enforced by staff.
  5. Spectators are not allowed to participate in any way, shape or form.
    1. This includes engaging in combat, placing blocks, dropping items, stealing items, etc. If you wish to join the war after it begins, you may not announce your participation and join in the fighting midway through a major siege and must refrain from participation until the conclusion of the battle.
      1. The rule of 1 hour between the announcement of involvement in the #war-declarations thread and participation in combat applies, but if a siege lasts longer than one hour, you still may not join in until after the battle concludes.
    2. Spectators, if found involved in combat, will be subjected to a punishment depending on the severity.
    3. Spectators should be prepared to die. If you enter an active war zone and do not remain a suitable distance from the fighting, you should understand the risk. Participants in a battle will not be punished for killing the spectators, and loot will not be returned.
    4. Spectators should keep their distance and be neutral. If any of the above infractions occur in which the spectator demonstrates a lack of neutrality or assistance to one side, involvement in combat, etc. staff will intervene and punish the player.
  6. Looting is allowed during war.
    1. Looting bodies is allowed during war. Items will not be returned if obtained from legal kills.
      1. During sieges, within the 300 block radius “siege zone,” keep-inventory is enabled.
    2. Wars, which are for roleplay reasons, are primarily intended to be political tools. While wars for territory and for resources are permitted, the primary intent should be to force the other side to concede.
  7. Sieges on inactive (for 30+ days) towns will be granted instant victory for the attacker.
    1. If a town that is being besieged has been inactive for 30 days and has no word when they will return, the attacking group will be granted an instant victory. Justification is still needed and other war rules must still be followed, however in this case.
    2. In order to have a valid siege on an inactive town, a few steps must be taken:
      1. An initial post in #war-declarations stating the intent of the siege on the town in question (tagging the owner of the town in the post, if possible).
      2. If no one contests the siege within 24 hours, the siege can begin, and it will be organized by staff to have an instant victory.
    3. There are some extreme cases of this rule which require further clarification. During war-time, if a siege time is either agreed upon or the first 24 hours have passed, you can only siege towns that have players online that have joined the war plugin.
      1. As stated earlier in the war rules, all players involved in combat during a siege must be within the war plugin.
    4. If nation 1 is besieging nation 2, the siege of inactive towns is considered offlining. Offlining is not allowed per War Rule #x.
      1. If a nation wanted to siege that town, they would need to verify that the town has been inactive for 30+ days and post a separate war declaration in #war-declarations. The nation that owns the town can decide to contest it if they wish.
      2. Blatant sieging of towns that do not have players online is not allowed, and any spoils of war earned from the siege, whether it be of monetary value, occupation, or other, will be revoked and the offenders warned.
  8. You cannot teleport into a siege.
    1. Use of the /tpa or /tpahere command when a siege begins is not allowed when contesting the homeblock.
      1. This introduces an unfair advantage, as players across the map from a siege point can be instantly brought into the homeblock as a means of acquiring siege points.
    2. You may teleport outside the siege zone (300 blocks in any direction from the homeblock), or before a siege begins.
  9. Offlining (sieges) is not allowed.
    1. As mentioned, you cannot offline a town during a siege.
    2. Offlining counts as sieging a town without declaring war on that particular town during a siege.
      1. Again, all sieges of individual towns must be declared separately in #war-declarations, a 24 hour grace period must occur to receive contestment before a siege of a town can begin.
      2. Simply agreeing on a siege time with a nation leader is not sufficient enough to siege towns with no players online within the nation.
      3. You can only siege towns that have players online in the war plugin.
    3. A war declared on an inactive town is the only exception to this rule
    4. Concrete examples of offlining situations can be found below:
      1. Town X went inactive for 30+ days. It's an independent town, and Nation A posts in #war-declarations of their intention to siege the town. If no one contests the siege, it's an instant victory. They can technically "offline" them. Nation B says, "nope, you can't siege them, let them be independent". Well, Nation A and Nation B can contest and fight on the battlefield over the land without anyone from Town X being on.
      2. Town X has been inactive for 30+ days. It belongs to Nation A. Instead of declaring war on Nation A, Nation B posts in #war-declarations of their intentions to siege the town and take the land. Nation A says "no, you can't siege that, it's our land." Well, Nation A and Nation B contest and fight on the battlefield over the land without anyone from Town X being on.
    5. An example of an invalid offlining exception is below:
      1. Nation A sieges Town X belonging to Nation B when no one was online. Though they were allowed to besiege towns within Nation B that had players online within the war plugin, this is invalid. Nation A did not declare their intentions to siege the specific town in #war-declarations and they did not wait 24 hours from the original declaration to allow contestment of the siege. Even if the town was inactive for 30+ days, they are missing the initial declaration and grace period meant to allow for Town X to respond.
  10. You must breach a town to win a siege.
    1. You cannot siege a town by flying above or below the homeblock. Attackers must breach the “main area” of the town in some way, shape or form. This main area is not explicitly defined but should be relatively obvious like a building or platform.
    2. TNT and other explosives CAN be used in order to breach a town during a siege or in the defense of a siege.
    3. The defenders of a siege cannot block or make traps in and around the homeblock. The homeblock must have accessible entrances to the attackers. This can include doors, gates. etc. that can be lockpicked
      1. Traps ARE allowed in a town so long as they are not in or around the homeblock.
      2. Defenders cannot make faction-style homeblock bunkers. Ex: obsidian box in the middle of the town with 1 door.
      3. Defenders cannot place an unrealistic amount of doors as entrances to their homeblock.
  11. You cannot move your homeblock or /t spawn after joining a war.
    1. You may NOT change your homeblock location after joining a war. If a nation joins a war this includes all of their towns.
    2. You may not change your /t spawn location even if the homeblock location is in the same spot. Ex: moving your t spawn upstairs during a siege.
  12. Don't attempt to enforce ridiculously unfair peace treaties after a war is won.
    1. Too many demands or too expensive war reparations won't be allowed if they get out of hand. These may be handled case by case.
      Some examples may include:
      1. Unrealistic taxes or economic demands.
      2. Forcing people to rp/act a certain way.
      3. Taking war prisoners.
    2. If a report is made to the staff team that terms are enforced that are too harsh, the staff team will attempt to mediate the discussion.
    3. Staff intervention is meant to eliminate gray areas in this situation.
  13. Don't break treaties/agreements with other nations/towns with no RP justification.
    1. When breaking a treaty or agreement, it must be announced in #lore-worldbuilding or #war-declarations 24 hours before further action can be taken by either side (see War rule #2)
  14. No unnecessary delaying of wars or avoiding conflict.
    1. After a war is declared, battles must be fought within two weeks. This is to avoid wars becoming solely about skirmishing. Wars can and should be decided by battles and sieges.
      1. There can be exceptions to this rule, particularly if a side has extenuating circumstances that would prevent them from having the time to participate in battles within this two week period. In this case it is highly suggested that skirmishing be suspended until a battle date/day can be scheduled as soon as possible.
    2. No delaying a war/battle by refusing to log in for an extended period of time. If you believe you are losing a war you should work towards a fair peace deal instead of avoiding conflict.
  15. Alt accounts are not allowed to be used as tools of war.
    1. Alt accounts cannot be used by any means in order to instigate or facilitate war
    2. Towns run by alt accounts can be sieged regardless of whether the account is online or not so long as there are potential defenders online.
      1. Alt accounts cannot leave a nation or declare neutrality in an attempt to circumvent this rule
    3. Alt accounts cannot be used as tools in PvP or sieges. This includes using them as tpa beacons, storage, stasis chamber operators, etc.
      1. Alt accounts can participate in a war (including battles) ONLY IF they are being actively used by a player with no other accounts running at the same time.
  16. A staff member cannot resolve a war rule discrepancy if they are directly or indirectly involved in the war itself.
    1. A moderation staff member, or war staff member for that matter, are not eligible to make these kinds of decisions if they are involved in the war to avoid conflicts of interest.
    2. AlathraWar plugin issues/bugs are to be not considered conflicts of interest and therefore the development team are subject to make decisions even if they are involved in the war. With that said, if you believe staff abuse occurs, you can report it via a ticket on the discord. A staff member who is questioned for abuse is NOT allowed to respond to a ticket regarding their alleged abuse.

PVP Rules:

  1. Non-consensual continuous and unwarranted killing of players is not allowed.
  2. Lava and withers are not allowed during combat.
    1. Use of fire/TNT/end crystals for combat is permitted.
  3. Combat logging is not allowed.
    1. If you log out during combat, there is a plugin that will kill you. If you manage to escape the plugin during combat and log off to avoid this, opposing player(s) are allowed to trap your login location to kill you when you return.
  4. You are not entitled to your items if you die in combat.
    1. AngelChests are allowed to be looted when you are killed in combat.
    2. This only applies if the player was killed in legitimate combat that falls within the rules and guidelines.

Towny Rules:

  1. Do not make towns or outposts within 100 blocks of another town.
    1. This will be judged by the edge of your claims and handled on a case by case basis.
    2. If possible, handle this with the other player(s) or other towns before contacting staff members.
  2. Faction-styled builds are not allowed.
    1. Areas designed with the purpose of abusing a mechanic will be removed by staff after a warning and request of removal to the player.
    2. Builds considered as faction-styled may include:
      1. Mono-block builds
      2. Excessive bamboo/sweet berry fortifications
  3. Towns must have a visible build on the surface of the claim.
    1. If a town is intended to be an underground build, it must be advertised as such.
  4. Builds which are deemed offensive can and will be removed by staff/admins.
    1. Firespread is disabled.
    2. Pvp is enabled.

Farms And Automation Rules:

  1. Auto farms or otherwise AFK farms are not allowed.
    1. Auto farms are classified as farms or redstone contraptions for the purpose of collecting a resource in-game without input from the player. These machines would run 24/7 without player involvement in the machine's activation or the collection of the resource.
    2. Semi-automatic farms are allowed and are classified as farms or redstone contraptions with the purpose of collecting a resource in game. These machines involve player activation.
      1. Player activation is defined as the press of a button which is followed by a single action being performed by the machine (i.e pistons extend and harvest sugarcane).
      2. Farms in which a player toggles an automatic farm on and off are not considered semi-auto, and will be treated as if they are automatic farms.
  2. Hostile mob farms are restricted and cannot be automatic.
    1. Friendly mob farms are permitted, however a player still must inflict the last damage needed to kill the mob.
    2. AFK mob grinders are not allowed under any circumstance.
    3. In order for hostile mob farms to be allowed, they must meet the following:
      1. Players cannot be assisted by the farm with respect to damage done to the mobs themselves. Players must inflict 100% of the damage.
      2. Hostile mobs must be able to attack players at all times.
      3. Farms must be hidden within a natural build or a man-made one. This means that tower grinders are not permitted, as they can easily be used as a means of avoiding damage. (Dark rooms are permitted)
  3. Auto smelters are allowed.
    1. Regardless, they must follow the condition that players provide both fuel and smeltime material manually.

Banditry And Griefing Rules

  1. Banditry is not allowed under any circumstances UNLESS you have the bandit role.
    1. Banditry is defined as the malicious killing of players and theft of loot without valid RP reason to do so
      1. Roleplay reasons must be previously established or communicated before killing and looting may take place legitimately.
      2. Killing a player to steal an artifact or relic is allowed and encouraged.
      3. This will be dealt with on a case by case basis, depending on the circumstance items may or may not be returned.
      4. A player with the bandit role is exempt from this rule, but they do have to follow the banditry guidelines. You can apply for this role on our discord server
  2. Griefing is not allowed under any circumstances.
    1. Griefing is defined as the destruction of player-made structures, inside or outside of towny claims.
      1. If you are utilizing an area, or get permission from the original builder, this will not be considered griefing.
    2. Griefing also includes block-spam/pillaring. While these will be considered as lesser infractions than more destructive forms of griefing, they will still be considered to be against the rules.
    3. Lava casting (except within your own claims) is not allowed.
  3. Theft of valuables is allowed in the wilderness.
    1. This includes ores, valuable resources such as hoppers or beacons, or otherwise hard to get resources.
      1. These may be taken from chests or from placed blocks.
    2. Theft in claims due to permissions abuse is not allowed.
      1. Just because allied permissions are enabled within a town does not mean you can steal all their resources.

Exploits, Hacks, And Other Rules

  1. Hacks or hacked clients are not allowed.
    1. If you are found to have been utilizing hacks (x-ray, Wurst, or other forms of hacked clients or hacks), you will be permanently banned.
  2. Duping in any form is not allowed.
    1. Use of redstone machines that enable duping, such as TNT duplicators, as well as any item-duping methods are not allowed. If items are found to have been duped, they will be removed and punishment will be dealt accordingly.
  3. Lag machines are not permitted.
    1. This includes any machine that lags the local area or the server, regardless of intent. These will be removed by the staff with or without a warning, and possible punishment will be given if it is deemed malicious.
    2. Large redstone contraptions that cause FPS or TPS drop may be removed after a discussion with the admins.
  4. Chunk loading exploits are not allowed.
  5. Only permitted mods are allowed.
    1. Click here to see a list of approved mods
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